


Of course, this must be accomplished within the confines of game memory and audio technical features supported by the game engine. Second, don’t overly diverge from people’s historical expectations (audiences have seen and heard these weapons depicted in hundreds of previous films and games).Īnd third, make every effort to simultaneously raise the bar in terms of realism. Stuart Provine (SP): The goals were, first and foremost, do whatever could be done to differentiate the guns and turn them into unique “characters.” Can you tell me about your approach to the guns in this game? This new realism and grit is something we plan to carry forward into the future of this series. We were certainly able to lean hard on new technology, given that a lot has changed since 2007 when the first Modern Warfare released. We brought that to our sound design as well, stepping away from the classic cinematic-style for a more modern approach. It also raised the question of how do we outdo ourselves, while remaining true to our love for the original series? This new epic told a story with a raw, gritty feel. Going back to the Modern Warfare franchise was incredibly exciting. I joined Infinity Ward as a sound designer at the beginning of Call of Duty 4: Modern Warfare’s production in 2006. Stephen Miller (SM): All except for Modern Warfare Remastered. Stephen, you’ve worked on all five Modern Warfare releases, correct? What did you want to do differently for this latest release? What did you want to carry forward from other games in this series? Here, Infinity Ward’s audio director Stephen Miller, principal sound designer Stuart Provine, senior lead technical sound designer Tim Stasica, senior lead audio designer Dave Rowe, lead dialogue recordist and editor Dave Natale, and supervising dialogue editor Chrissy Arya discuss their approach to weapons recording and implementation, designing non-combat missions, Foley, dialogue, and how they used these elements to create a visceral and immersive narrative experience that’s more than just an FPS. Plus, it’s earned five other nominations so far for best action game. Call of Duty: Modern Warfare just won ‘Best Audio Design’ at The Game Awards, won best ‘Original Score – Video Game’ at the Hollywood Music in Media Awards, and was named ‘Best Online Multiplayer’ at the Game Critic Awards. On the sound side, this led Infinity Ward’s sound team to push boundaries as well, giving the player a more reactive environment that responds in realistic and varied ways. The reveal trailer for Call of Duty: Modern WarfareĬall of Duty: Modern Warfare uses a brand-new game engine that allows for more detailed environments, more accurate lighting, more photo-realistic images, and precise object tracing - all contributing to a higher degree of visual realism.
